Hello everyone, I have a question regarding NativeScript and OpenGL
We have an angular application with webGL stuff, that we want to port to mobile, but I’m not sure how to handle webgl with nativeScript
We write raw webgl so there is almost a perfect mapping between our webgl calls and native opengl ES calls.
I understand nativeScript does not convert webgl calls to native calls so we will have to do it ourselves and that’s not a problem, but I’m trying to understand how this fits conceptually in the “nativeScript way”.
Do we have to write some sort of native openGL plugin that would interface with nativeScript?
I’m trying to understand the target architecture
all the best